The Stellaris console allows to establish dictators similar to Star Wars
We all know what scene we’re thinking of. Palpatine is in the Senate chambers, being given the ultimate power to resolve a crisis, as democracy falls to thunderous applause.
Well, it will also be something similar in Stellaris Console Edition, as there comes a time in every galaxy when someone or something tries to light the galaxy on fire. It is a time when heroes are created, legends are written and dictators, i.e. crisis fighters, are born.
After the creation of the Galactic Council, it is possible to Appoint a Guardian. There may be many custody proposals in the proposal queue, but only one can be accepted. AI is more likely to vote for guard in a crisis. It could be marauders, the endgame crisis, or a crisis of becoming the crisis.
In order to reduce red tape and protect the galaxy, the Galactic Guardian gains additional powers in the Galactic Community:
- End Session Prematurely: A custodian may end the current session after halfway through its voting period, which will either pass or reject the resolution being voted on depending on the voting status at that time. the.
- Emergency Measures: The Guardian can use the Emergency Measures power to send a proposal to the Senate, but has a much lower cooldown than regular council members.
- Shared Information: The Guardian will gain information about all other members of the galactic community, such as knowing the relative strength of their fleet.
- Freezing Proposals: The Custodian can pay 200 Influence Points to freeze a resolution for 4 years, making it impossible to move the resolution to the Senate for the duration.
Initially, a Galactic Guardian will serve for 30 years, after which their powers will automatically be removed and they will become another normal empire. Unless, of course, you initiate custodian resolutions, one of which is to get rid of that pesky warrant.