Revolutionary video games created by university students
These revolutionary space combat, survival, adventure and multiplayer video games were all created by students in a college environment.
Innovative, best-selling video games aren’t always the product of AAA publishers – or even small independent studios. Sometimes all it takes is a group of students with a creative vision and the willingness to forgo many hours of sleep to create truly groundbreaking video games – ranging from modern indie titles on Steam like Octodad: the most papal capture to older games like Space war! who were the first of their kind.
The first two student-designed video games listed below – one created in 1962, the other in 1978 – could not have been created anywhere other than at a university. Before the release of personal computers that people could buy for home use, computer science departments in universities were the only places where the hardware, skill, and motivation to create fun games existed. Even after PCs had become a household item for many, the processing power of mainframes on college campuses acted as a sandbox where aspiring video game designers could bring their increasingly sophisticated ideas to life.
Even though it is difficult for students to create games with the same complexity and graphic detail as AAA titles, there is still a thriving community of self-published video games created by computer science graduates for fun, for example. by students of video game design for their classroom projects, and by passionate hobbyists alongside. “Game Jam” events on websites like itch.io encourage budding game makers to make short, focused games based on certain themes – and maybe even hit the jackpot with such innovative and innovative game concepts. entertaining than those below.
Space war! was the first video game
Years before Pongthere is war Space war!, described by The edge as a simple yet engaging two-player space combat game coded by students at the Massachusetts University of Technology in 1962. Displayed on a monochrome CRT, controlled with early versions of gamepads, gamers supported two slender rocket ships that moved in orbit around a central star and fired projectiles at each other. This first space combat game spread like wildfire among the CompSci departments of various educational institutions, ultimately inspiring the creators of Asteroids and other arcade games from the 1970s and 1980s that define the genre.
MUD (Multi-User Dungeon) is the ancestor of MMOs
Before modern MMOs (Massive Multiplayer Online), there were MUDs – short for “Multi-User Dungeons”. These collaborative online games, multiplayer equivalents of text-based adventure games like Zork, were and are typically played on Telnet clients, with gamers using keyboard commands to interact with the in-game textual environment and their fellow gamers. The very first “Multi-User Dungeon”, according to Committed, was designed by Rob Trubshaw and Richard Bartle in 1978, when they were students at the University of Essex.
Octodad is a smart physics game with a unique twist
The first one Octodad The video game, released as free software in 2011, was designed by a team of students from DePaul University, who then formed the Young Horse Inc. game studio and released an expanding sequel called Octodad: the most papal capture. Both of these physics-based puzzle games center on an orange octopus in a blue suit, desperately trying to keep his true taxonomic classification a secret from aliens (humans), his beautiful wife (human), and his two precious children (humans). ). . The deliberately meticulous controls of the Octodad the games even make mundane tasks like cleaning the yard or grocery shopping an epic and grueling adventure for the players and their cephalopod protagonist.
Arid is a free survival game created by college students
Laughed at, a free Steam survival game created by students at UC Berkeley, tells the story of a 1930s airplane pilot who crashes in a fictional version of the southern wasteland of Atacama Desert -american which is one of the most moisture-deprived places on the planet. The game of Laughed at is player-centric avoiding sunstroke and dehydration by day, searching for resources and supplies at night, and uncovering the hidden stories, possessions and shelters left behind by people who have dared to live in one of the most desolate places of the earth. Of Space war! To Octodad, these awesome games were actually created by students.
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