Phasmophobia releases the “Nightmare” patch. But does that really make the game better?


With Phasmophobia The latest “Nightmare” update includes a variety of new additions and changes to current functionality.

The real question is: is the overall impact of the update on the game positive or negative? Does this make the game more or less enjoyable?

Phasmophobia game. Image of Phasmophobia.

First, let’s take a look at some of the new additions to the game.

One of the main new features of the game is that the ghost locker rooms and sanity levels are connected. The higher the sanity level the players have, the less room the ghost will change.

Another novelty is that the rain has received a visual makeover and weather, like rain, can now pass through screened windows.

More Phasmophobia gameplay. Image of Phasmophobia.

The former seeks to make the game easier to play, while the latter attempts to make the game more realistic; both of which are beneficial to the game and the overall player experience.

There have been a lot of changes. One of them is that ghosts now have a limited range for locker rooms.

Another is that fingerprints have a 100% chance of appearing instead of 75%. On top of that, Obake will still leave fingerprints in Nightmare Mode, and Goryo will always leave DOTS in Nightmare Mode.

Again, these features only seek to make the game more user-friendly and easier to play. For hardcore gamers who prefer a more difficult game, this could potentially be boring. However, for most players, making the game a bit easier would potentially benefit most players.

The features mentioned here barely scratch the surface of the changes made with the update. However, they all have a similar impact on the game, making it more user-friendly and potentially easier to play, making the update very beneficial for the game and the community.

The full list of new features and changes can be found in the patch notes.

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