New Victoria 3 Diary Explains States, Confirms Dynamic American Flag


It may not be as important as the subject of slavery, but the way Victoria 3 manages its geopolitical landmass is just as central to the DNA of the great strategy game. Thanks to this week’s Dev Diary, we now know more about ‘states’ and how they fit into the game, and – more importantly – how they affect flags.

The TL; DR is that Victoria 3 distinguishes between “states” and “state regions”, the former being a dynamic political entity and the latter being a fixed and predetermined region of the world. State regions are the main geopolitical unit, many other mechanisms such as resources, buildings, etc. being defined at this level. Victoria 3 Game Director Martin ‘Whizzington’ Anward has also confirmed that the number of stars on the American flag can change, depending on how many states it has. It is not known whether dynamic flags are general mechanics or only in the United States.

While the main economic and political mechanisms do not concern individual provinces, dynamic states derive their existence from these provinces. States never have only one owner, but their borders can change based on the number of provinces in a nation-controlled state region.

If a country owns an entire state region, the state region and the state itself are pretty much indistinguishable, although state regions do not have owners as such. As the Developers Diary illustrates, in 1836 the Rhineland state region consisted of two states – the Prussian Rhineland and the Bavarian Rhineland.

There are a bunch of different traits that can apply to a state: the level of incorporation, the conditions, even modifiers derived from the region of the state. What’s particularly interesting is that Victoria 3 is able to dynamically allocate things like resource allocation based on the proportion of a state region controlled by a nation, even taking into account specific characteristics such as the amount of coastline for fishing or “privileged land” for agriculture. Agriculture.

This means that it is not just the raw number of provinces held – you must have the law provinces, giving everything a much more strategic dimension.

Unfortunately, until the developers decide to explain diplomacy and the mechanics of war further, we won’t really know what that means until later. Claims can be applied to state regions, even by nations that currently have no territory in that state region.

As a general observation, while some specifics seem pretty cool and thematic for the era Victoria 3 chooses, the general mechanics around differentiating land owned from a predetermined area that a game thinks is called x , is a structure that most of Paradox’s great strategy games subscribe to too. They just do it in subtly different ways and with different levels of importance. Yet dynamic flags.

Related: The best strategy games on PC

Victoria 3 is coming to PC via Steam and Paradox Store, but currently has no release date.

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