Lost to chance is worth getting lost
Lost to chance Review
Developer: Zoink Games | Editor: EA Originals | Kind: Action-Adventure, Strategy | Platforms: PS4, PS5, Nintendo Switch, Xbox One, Xbox Series X / S, PC | Revised on: Nintendo Switch
Lost to chance seems generic at first glance, boldly carrying its influences on its skeletal sleeves. Not only this new game from the publisher EA Originals and developer Zoink Games are set in a thematic world, but it’s also inhabited by doll-like beings who are portrayed in a style close to stop-motion animation. Watch any preview or review of Lost to chance and the works of Henry Selick and Laika will not fail to be mentioned (as here). But the aesthetics of Lost to chance is not a jealous copy. It is a confident tribute. In history and in the world, Lost to chance rivals his inspirations.
Lost to chance follows a little girl named Even who lives in the world of Random where the throwing of a single dice, the queen’s dice, rules society. The die decides all the rules of the state, much like the Double-Face coin, and that’s why Lost to chance triggers the central conflict. When a child turns twelve, the die is rolled to determine where the child will live, with each side of the dice representing one of the six quarters that make up the kingdom. Even lives in the poorest neighborhood, Onetown, and when her sister, Odd, is 12, she is sent to live in the wealthiest neighborhood, Sixtopia. And so begins a rescue journey, with Even setting out to save his sister from a luxurious, but possibly cruel, existence. It’s a compelling story that only gets deeper as you play.
In many ways, Lost to chance remember Upside down, doing for chance what this film does for sadness. The game sees chaos not only as a means of destruction, but as a boost for free speech which is the backbone of love and connection. Lost to chance, in his playful wisdom, feels like the creation of a shrewd and melancholy child who sees the harshness and playfulness of reality in equal measure. It is enchanting.
This sense of wonder and creativity is Lost to chance Fantastic gameplay, combining real-time action with the strategy of a deck-building card game. Even finds the power to pulverize the Queen’s mechanical horde through magic cards whose power is brought to life by a sentient die named Dicey, which Even encounters at the start of his journey. Over the course of the game, Even collects cards of different types, ranging from attack cards that provide weapons to danger guards that create death traps. To activate the cards, Even must cast Dicey, whose magical powers then activate the cards. But there are cavities.
True to its heritage of card fighting, Lost to chance places limits on Even and the player. Even can only take 15 cards in a battle, and she can only play cards from her hand, determined at random when the dice are rolled. Additionally, each card requires a certain amount of power to activate, and the power released, called card points, depends on the roll of the dice. The way the power is obtained adds to the complexity, since Dicey must be energized before each throw.
Each enemy produces Energy Crystals on their body, which Even can shoot and collect to energize Dicey. Doing this can seem tedious at times, chopping up combat in spurts, but it quickly becomes another motivation for good planning as it is possible to decimate enemies in quick succession with good preparation. All this, that is to say that the construction of the bridge counts. From start to finish, it is important to properly assess the environment and the enemies you have fought. We must actively anticipate meetings and anticipate. Add to this strategy the evil element of chance inherent in every dice roll, and you have an exciting, unique and wonderfully suited combat system. Lost to chance world and themes.
Of course, all is not a fight, and Lost to chance Generally succeeds outside of this area, despite its bland-level design. When not engaged in robotic genocide, players explore one of six cities, engage in side quests, and talk to citizens. The layout of the towns is boring, never feeling organic or alive enough, but the dialogue and atmosphere is phenomenal, taking over.
From the carnival town of Fourberg to the double town with two faces, every interaction is faithful to the eccentric neighborhoods. For example, in Two Town, where everyone has a split personality, there is a side quest involving a Mad Scientist who wishes to get rid of his other personality with the help of a potion. Even is enlisted by the two personalities to obtain the ingredients and must decide who to give them to. The end result is surprisingly poignant and a thoughtful companion to the main story, making it difficult for you to understand what’s going on.
Unfortunately, despite all the wonder, Lost to chance falters in a few areas. Along with the aforementioned level design, the game’s combat begins to become stale with little variation in the manner of cards and enemies during the final acts. Together, these issues make the game sometimes monotonous to play and dampen the experience.
Gameplay and design woes aside, Lost to chance Also suffers from technical issues, including low frame rate during hectic combat and lackluster graphics, especially on the Nintendo Switch. The game’s gruesome atmosphere and toy-like character design are certainly great, but there are times when the textures, characters, and environments look muddy, making the game feel like a lesser imitation of his inspirations from a visual point of view. Frequent loadings and awkward transitions in and out of cutscenes compound these issues. Lost to chance tells a wonderful story and is played superbly, so it’s a shame that the graphics and technology are so far removed from the amazing world.
Despite an unsatisfied graphic vision, Lost to chance is always irresistible entertainment and a true work of art. There is something special about a video game that is a true labor of love where everything, even the raw bits, exudes passion. Lost to chance is one of those games. It’s by no means flawless, often extending its vision far beyond its technical capabilities, but it’s still wonderful, brimming with creativity, insight and joy.