Introducing CoD mobile game modes: how to play each mode
Call of Duty Mobile multiplayer is packed with several classic modes. This includes standard Team Deathmatch-style matches, as well as objective-based modes such as Domination and Hardpoint. For fans of tactical non-respawning modes, Search and Destroy is also present in the game. Here are all of the standard multiplayer modes that you will find in Call of Duty Mobile.
Frontline is a team deathmatch style mode, but the two teams have separate designated appearances on either side of the map. This prevents spawns from being less chaotic than traditional modes, as each player will always respawn in their team’s designated spawn location. This mode accommodates 10 players for each match, with 5 players per team. Players earn points for their team every time they eliminate an opponent. The first team to reach 50 kills wins the match. Because of its simplicity, Frontline is a good start for new players.
This is the standard Call of Duty Team Deathmatch mode. Unlike Frontline, respawn locations are random after the initial first respawn. This mode accommodates 10 players for each match, with 5 players per team. Players earn points for their team every time they take out an opponent. The first team to reach 50 kills wins the match.
Search and destroy
Another Call of Duty classic, Search and Destroy pits two teams of 5 players against each other, alternating in rounds of attack and defense. One side must attack and detonate one of the two bomb sites, while the other team defends itself and tries to prevent the detonation. There is no respawn during turns. Once a player is killed they go out and watch the rest of the turn. The first team to win four sets wins the match.
Two teams of five compete in this respawn mode to capture and keep three points: A, B, and C. Teams earn points over time by holding one or more capture points. Domination is played in two rounds. The score limit is 100, with 50 points for the first round and another 50 points are needed for the second round. The first team to reach the 100 point limit wins.
Free for all
As the name suggests, there are no Free-for-All teams. In this mode, 10 players compete in a match made for themselves. One point is earned for each elimination, and the first player to reach the score limit of 20 points wins.
In Kill Confirmed, two teams of five compete to collect the most enemy ID tags. The killed players deposit identity plates. Enemy beacons are red, while friendly beacons are blue. A player earns points for his team by collecting enemy tags, but collecting blue tags from his teammates is also useful for “denying” the opponent murder. The first team to reach a total of 40 dog tags wins.
Two teams of five compete to capture defined “Hardpoint” locations. When there are only players of a faction inside the Hardpoint zone, that faction will score 1 point for every second it occupies the zone. If members of the opposing faction enter the Hardpoint, the area becomes contested and no points are awarded. After a while, the Hardpoint area will move to a different area on the map. The first team to score 150 points wins.
Gunfight is played like the original Modern Warfare 2019 mode. These are 2v2 matches played in rounds with one life per round. Rounds are won either by eliminating both opponents within 40 seconds or by quickly capturing a targeted area that appears on the map after the 40 second timer expires. The first team to reach 6 points wins.
Now that you know the game modes for multiplayer, here are all the maps you can play in Call of Duty Mobile. Also check out our recommended weapon loadouts and tips and tricks to get you started. There’s a limited-time Zombies mode, Undead Siege, and we’ve got some tips to help you survive against the living dead.
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