Diablo 3 Season 27 Celebrates Players and Happy Arcade Action
Today’s Diablo 3 is vastly different from the one that launched in 2012. That game’s story was one of serious starting pains; from the controversial (and quickly abandoned) auction house and much-needed Loot 2.0 overhaul for 2014’s Reaper of Souls expansion. From there, however, Diablo 3 went from strength to strength. The game introduced an exciting new layer to assemble builds in 2015 with Kanai’s Cube, allowing players to mine and equip bonus Legendary Powers. And since then we’ve also seen the arrival of the Necromancer class, new legendary and set items, a few new modes, and a few new demon slaying locations.
Diablo 3 is now ten years old, and not only do millions of people still play it (which Rod Fergusson told us about during this interview), but its identity has evolved into a game that is all about having fun. It may have been a long time since the last expansion, but Blizzard continues to release new gameplay-focused seasons with new toys designed to give players even more ways to have fun. Diablo 3 is now a celebration of itself, its players, and what you can achieve no matter which class you choose.
The upcoming 27th season “Light’s Calling” – going live August 26 at 5pm PDT – is the ultimate example of this, as it will introduce a new element called Angelic Crucibles. These consumables can give any legendary item perfect rolls (handy for performing high-level Greater Rifts) as well as the addition of one of three new game-changing class-specific bonuses. With seven classes, it’s 21 new Legendary Powers that open up potential Flood Gates with all the might of a two-handed mighty weapon.
For the Barbarian, Hammer of the Ancients can strike in all directions and unleash a shockwave that fills the screen and deals massive damage. The Demon Hunter’s Strafe can cast hate spending abilities like Multishot. For the Necromancer, the skill Army of the Dead can automatically attack all enemies within 50 yards. The list goes on and on, and if you’re like me, someone who’s been theorizing and putting together versions of Diablo 3 for many years, this is eye-opening and mouth-watering stuff.
When you consume an Angelic Crucible, the legendary item also takes on an ethereal white color, becoming sanctified. You can only equip one Hallowed item at a time, which emphasizes these new powers for Season 27. What’s great about the new powers is that they’re not limited to one construction or a specific style of play. That and they are really, really powerful. Incredibly so. We’re talking melting, screen-filling pyrotechnics that are over the top even for Diablo 3. I’m the kind of gamer who loves nothing more than a Diablo light show, so that’s saying something.
Playing with the Barbarian, Necromancer, and Demon Hunter in the PTR, testing out the new seasonal theme and sanctified items made me want to return to classes I haven’t played in a while. Seeing Hammer of the Ancients send out a massive screen-filling shockwave is so satisfying that it brought something new to a skill I’ve never used. Combining that with attack speed buffs and Hammer of the Ancients key items is the kind of thing that makes Diablo 3 so much fun. Numbers piling on numbers, percentages here and there and everywhere, and using the right legendary gems to send those numbers of damage into the stratosphere.
Likewise, the Necromancer and Army of the Dead power takes the idea of commanding an army of undead fighters and makes it free-for-all screen filler. What used to be a skill that triggered once in a while automatically targets monsters in a way that amplifies the “building pets” idea of just having to run around and watch the carnage unfold. For the Demon Hunter, watching Strafe fire Multishot after Multishot is equally satisfying.
Combine that with the addition of Season 26 of Echoing Nightmares, a new horde mode that’s now a staple feature of the game, and Season 27 truly delivers on its promise of being pure, joyous fun. And that’s because Echoing Nightmare makes the whole augmentation process a relatively simple experience (upgrading items with base stats like strength or dex), so you can tackle rifts faster. higher level superiors with more powerful equipment.
Within the Diablo community, the excitement for Season 27 is palpable, but if you’re a newcomer jumping into Diablo 3 now, you’ll find a game that’s been twisted to fit its existing player base and keep on going. In Diablo 3, power creep has been very, very real, and while that’s actually a good thing for those of us who commit to it every season, it’s not necessarily ideal for everyone. . Leveling up and maxing out the difficulty level of torment can be achieved in a day or two now; the path from lowly Nephalem to unstoppable demon-slaying superhero in mega fast-forward through a few simple objects.
Season 27 and Patch 2.7.4 will continue to increase potency, with revised set bonuses for Crusader and Necromancer to help make some of their respective builds more viable in the late game. The revamped Death Nova set for the Necromancer in particular is not only powerful and tailor-made for fast farming, but a visual delight to boot. The continued movement towards greater power may sound almost absurd, but it’s actually quite amazing. Besides the fact that high-end damage is now measured in the trillions, this plays into what makes Diablo 3 in 2022 so fun, while also showing that buffing can be a superior option to nerfing. Raising the weaker options to the level of the others levels the playing field and ultimately adds variety. And with Diablo 3’s immediate, explosive, and engaging combat powered by a captivating mix of skills, legendary items, set items, passive abilities, gems, and more, variety is the spice. of life in Sanctuary.
But, it has to be said, talking so enthusiastically about Diablo 3, right after Blizzard released its first new game in the franchise in years, is a bit odd. As a longtime Diablo player and fan, the upcoming Diablo 3 Season 27 excites me more than anything about the current Diablo Immortal roadmap. That’s not to say that Diablo Immortal has to look more like Diablo 3 and lean into the idea of power creep – I’m all for Diablo 4 looking more like Diablo 2 by the way, but contrasting the D3 patch 2.7.4 with the new immortal season, well, the difference couldn’t be clearer.
On the one hand, you have an update that celebrates the game and the player base. It introduces unexpected and fun new ways to play while focusing on creating exciting new game-changing releases. In Diablo Immortal, meanwhile, seasonal rewards are trickling in and barely moving the needle for players who are well into the game’s paragon system. And other than that, there’s a new boss locked behind. a very high arbitrary combat rating with no way to earn legendary gems to increase said rating without spending a ton of money. It’s disconcerting.
For many Diablo fans, therefore, the expectation of Diablo 4 will not be tempered by Immortal. It will be spent in the warm embrace of a game that only gets better with age, Diablo 3.