Pc game – Vietcong Game http://vietcong-game.net/ Fri, 24 Sep 2021 22:00:53 +0000 en-US hourly 1 https://wordpress.org/?v=5.8 https://vietcong-game.net/wp-content/uploads/2021/06/cropped-icon-32x32.png Pc game – Vietcong Game http://vietcong-game.net/ 32 32 Kena Bridge of Spirits PC Performance Analysis https://vietcong-game.net/kena-bridge-of-spirits-pc-performance-analysis/ https://vietcong-game.net/kena-bridge-of-spirits-pc-performance-analysis/#respond Fri, 24 Sep 2021 21:38:03 +0000 https://vietcong-game.net/kena-bridge-of-spirits-pc-performance-analysis/ Kena Bridge of Spirits is a stunning new story-driven action-adventure game that combines exploration with fast-paced combat. Powered by Unreal Engine 4, it’s time to compare it and see how it performs on the PC platform. For this analysis of PC performance, we used an Intel i9 9900K with 16 GB of DDR4 at 3600Mhz, […]]]>

Kena Bridge of Spirits is a stunning new story-driven action-adventure game that combines exploration with fast-paced combat. Powered by Unreal Engine 4, it’s time to compare it and see how it performs on the PC platform.

For this analysis of PC performance, we used an Intel i9 9900K with 16 GB of DDR4 at 3600Mhz, Radeon RX580 from AMD, RX Vega 64, RX 6900XT, GTX980Ti from NVIDIA, RTX 2080Ti and RTX 3080. We also have used Windows 10 64-bit, GeForce 472.12 and Radeon Software Adrenalin 2020 Edition 21.9.2 drivers.

Scaling the Kena processor

Ember Lab has a respectable amount of graphics settings in place for you to tweak. PC gamers can adjust the quality of motion blur, volumetric fog, textures, ambient occlusion, foliage, shadows, and post-processing effects. There are also options for the number of burps, frame rate, and screen percentage.

Kena PC-1 graphics settingsKena-2 PC graphics settings

The game supports both DX11 and DX12. However, DX11 brings some additional stutters, so we strongly recommend that you avoid it. Truth be told, some scenes work better in DX11 than in DX12. In some early forest scenes, we could see a 10fps performance difference between DX11 and DX12. However, DX11 felt more choppy due to its extra jerks and had worse frame times.

It’s also worth noting that downsampling from a higher resolution does not currently work in full screen mode. This means that you have to follow a specific path in order to downsample from a resolution higher than your native resolution. So those who have a 1080p or 1440p monitor will need to set their desktop resolution to 4K, then launch the game, then select “Window” with 3840 × 2160. If you select “Full Screen” 3840 × 2160, the game will get stuck. in your native resolution. We could easily replicate this on NVIDIA and AMD hardware. You can also easily notice this problem by having MSI Afterburner active when changing resolution and mode.

Kena: Bridge of Spirits does not come with any built-in reference tool. And in case you’re wondering, the in-game benchmark option doesn’t show any stress tests (or anything). That’s why we decided to compare the area of ​​the Village.

Kena: Bridge of Spirits is a GPU related title and at 1080p / Ultra we were bottlenecks by our GPU. So, and in order to avoid this GPU bottleneck, we lowered our resolution to 720p for our CPU benchmarks. And, even in this low resolution, there were scenes where our RTX3080 was used about 90%. Nonetheless, we wanted to see how the game scales and works across multiple CPU cores / threads.

Kena Bridge of Spirits processor benchmarks

In order to find out how the game evolves on multiple CPU threads, we simulated a dual-core processor, a quad-core and a hexa-core processor. Without Hyper Threading, our simulated dual-core system was unable to deliver a smooth gaming experience. While our average frame rate was above 60 frames per second, there was a lot of stuttering (some of which could last 2-3 seconds). Fortunately, most of that stutter was reduced when we enabled Hyper Threading. Our other systems had no issues running the game. At this point, it should be noted that the game is still suffering from some stuttering when loading new areas. This is how Ember Labs developed this game and there is no way to completely solve this problem. This isn’t a revolutionary problem, and these little stutters are also present in console versions.

As we said, Kena is a title related to GPU. To play at 1080p / Ultra, the game requires powerful GPUs. The only GPUs capable of delivering a consistent 60fps experience were the RTX2080Ti, Radeon RX 6900XT, and RTX3080. The AMD RX Vega 64 had frequent drops below 60 frames per second. In contrast, the GTX980Ti was consistently below 60fps. Finally, the AMD RX580 was able to offer a “like a console“Experience at 30 fps.

Kena Bridge of Spirits-1 GPU benchmarks

Our top three GPUs were also able to deliver a smooth 1440p / Ultra gaming experience. When it comes to 4K, the only GPU capable of delivering a consistent 60fps experience was the AMD RX 6900XT. At 4K, the RX 6900XT was 9-14% faster than the RTX3080. Likewise, the RTX3080 was 24-27% faster than the RTX2080Ti.

Kena Bridge of Spirits-2 GPU benchmarks

Fortunately, the game can scale on older GPUs by lowering its settings. At 4K / High, we were able to get a consistent 60fps experience on the RTX3080. We also saw a performance increase of 13-16% when we switched to Medium, and an additional 14-17% increase when we switched to Low. Additionally, and mainly due to its artistic style, the game looks cute even at low settings.

Kena Bridge of Spirits GPU Benchmarks-3

From a graphic point of view, Kena: Bridge of Spirits is magnificent. Ember Lab has used high-res textures for many services, and the game has an early CG feel to it. His character models are also amazing, and his lighting system is pretty awesome. Players can also interact with certain plants (only the larger ones). And while there are pop-ins, its LOD system isn’t as aggressive as what we’ve seen in other recent games.

Overall, Kena: Bridge of Spirits is a mixed bag. While this isn’t one of the worst PC-optimized games we’ve seen, it’s also not one of the best. And while the game doesn’t require a high-end processor, it certainly does require a powerful GPU. And, to be fair, our biggest gripe isn’t its high GPU requirements. Yes, there is room for improvement and the game could perform better. However, his biggest problem is his stuttering issues. Like we said, they are NOT revolutionary, but they ARE boring. And, in our opinion, this is the first thing Ember Lab should tackle!

Kena Bridge of Spirits PC-1 screenshotsKena Bridge of Spirits PC-2 screenshots Kena Bridge of Spirits PC-3 screenshotsKena Bridge of Spirits PC-4 screenshotsKena Bridge of Spirits PC-5 screenshots Kena Bridge of Spirits PC-6 screenshotsKena Bridge of Spirits PC-7 screenshotsKena Bridge of Spirits PC-8 screenshots Kena Bridge of Spirits PC-9 screenshotsKena Bridge of Spirits PC-10 screenshotsKena Bridge of Spirits PC-11 screenshots Kena Bridge of Spirits PC screenshots-12Kena Bridge of Spirits PC-13 screenshots

Jean Papadopoulos

Jean Papadopoulos

John is the founder and editor-in-chief of DSOGaming. He is a fan of PC games and strongly supports the modding and indie communities. Before creating DSOGaming, John worked on many gaming sites. Although he is a diehard PC gamer, his gaming roots can be found on consoles. John loved – and still loves – 16-bit consoles and considers the SNES to be one of the best consoles. Still, the PC platform has conquered it on consoles. This was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John also wrote a next level thesis on “The Evolution of PC Graphics Cards”.
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The best PC games to play this fall https://vietcong-game.net/the-best-pc-games-to-play-this-fall/ https://vietcong-game.net/the-best-pc-games-to-play-this-fall/#respond Fri, 24 Sep 2021 06:20:04 +0000 https://vietcong-game.net/the-best-pc-games-to-play-this-fall/ There are so many great games to choose from this year that you might not even know where to start. However, there are several titles that stand out from the crowd that you should get your hands on that make up our list of the best PC games to play this fall. There are plenty […]]]>

There are so many great games to choose from this year that you might not even know where to start. However, there are several titles that stand out from the crowd that you should get your hands on that make up our list of the best PC games to play this fall.

There are plenty of vintage, action and adventure options, first person shooters, and everything in between to choose from. Here are the best PC games to play this fall.

Death loop

One of the most unique games released this year is Deathloop. You play as Colt, who is an assassin stuck in a time loop. Your mission is to find and kill 8 visionaries across the island before the clock strikes midnight.

What makes the game interesting is that you can’t kill each of them individually. Your exploration will allow you to find out where each of them is at any given time, and then you can kill them all in one day. This game has a great story, unique and exciting mechanics and will keep you on the edge of your seat from the moment you start playing.

Resident Evil Village

Resident Evil Village

The eighth installment in the legendary Resident Evil franchise, Village is the sequel to 2017’s Biohazard. You control Ethan Winters as he searches for his kidnapped daughter after a fatal encounter with Chris Redfield.

Keeping the first-person perspective we’ve come to expect from the series, the game is more action-oriented. The setting is also incredibly spooky yet beautiful, as it looks like the Victorian era in Eastern Europe. Village is engaging, spooky, and franchise worthy, making it one of the best PC games around.

Control

Control game

The control centers around the Federal Bureau of Control, a secret branch of the US government, which examines and contains all phenomena against the rules and laws of reality.

Control is a unique twist on an already popular and entertaining genre. Your objective is to defeat a paranormal entity known as Hiss, who has escaped capture and destroys reality as you know it. You can also collect mundane items that all have special powers of different time periods and dimensions.

World of Warcraft Shadowlands

Shadowlands

Released at the end of 2020, Shadowlands is the eighth expansion for World of Warcraft, and it opens up the area called Shadowlands, or the Land of the Dead in Warcraft. The extension also added new features and adjustments.

Shadowlands also introduced a level squish, as well as a complete overhaul of the leveling system. The Death Knight class is an addition for races that didn’t have access to it before, and lots of new dungeons to explore and raids to participate in have also been added.

Humanity

Humanity is coming to Game Pass for PC

Newly released in mid-August, Humankind lets you control a civilization as it grows, expands, and develops through six different significant eras in human society. Fans of Sid Meier’s Civilization will feel right at home playing Humankind.

What sets Humankind apart from other games in this genre is that at the start of each new era, players can choose one in ten Civilization Types based on Historical Societies, which they will use to advance their community. The choice will have advantages and disadvantages, and given that there are so many options to choose from; there will be access to a million different models of civilization.

Chivalry 2

Chivalry 2

Chivalry 2 is Call of Duty but in medieval times. This hack-and-slash game allows players to choose from multiple weapons such as long swords, hammers or battle axes. Players should kill their opponents, block attacks, and be aware of friendly fire, as an inadvertent sword strike can behead a teammate.

You can also play a few different modes, such as the Team Deathmatch, a 64-player objective-based mode, and a Free-for-All mode. There is also a unique castle capture mode in which attackers are pitted against defenders in a fight to the death.

Valheim

Valheim

Valheim is an open world sandbox game based on the Vikings. Players are sent to Valheim, a world where Vikings must prove their worth before traveling to Valhalla. You start from scratch and you have to explore the world, collect items and materials, and defeat enemies to survive.

The world of Valheim is procedurally generated, much like No Man’s Sky, with players exploring several different areas and biomes. You can also play co-op with up to nine other players, and learn and improve a variety of skills, from attacking to running.

Microsoft Flight Simulator

Flight Simulator is coming to Xbox Game Pass

While Flight Simulator doesn’t seem like the most exciting game, this version is by far the best yet. The Premium Deluxe edition of the game offers a selection of 30 different planes to fly and all the major airports in the world to land and take off.

Flight Simulator has been a quiet success for decades as you can fly around the world and see all countries, mountains, rivers, volcanoes, oceans, etc. The graphics are stunning, the flight is super realistic and the experience is second to none, making it one of the best PC games to play this fall.

War zone

War zone

The king of Battle Royales, Warzone has now been played by millions of people since its release. The goal of the game is simple: land, gear up, and escape the approaching deadly storm, while outliving the 150 other players on the map.

While the game has been out for over a year now, it will receive its most significant update yet in the coming months, with the introduction of a brand new map. This will coincide with the release of Call of Duty’s latest title, Vanguard. Get ready for the best Battle Royale to level up.


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New Victoria 3 Diary Explains States, Confirms Dynamic American Flag https://vietcong-game.net/new-victoria-3-diary-explains-states-confirms-dynamic-american-flag/ https://vietcong-game.net/new-victoria-3-diary-explains-states-confirms-dynamic-american-flag/#respond Thu, 23 Sep 2021 16:57:18 +0000 https://vietcong-game.net/new-victoria-3-diary-explains-states-confirms-dynamic-american-flag/ It may not be as important as the subject of slavery, but the way Victoria 3 manages its geopolitical landmass is just as central to the DNA of the great strategy game. Thanks to this week’s Dev Diary, we now know more about ‘states’ and how they fit into the game, and – more importantly […]]]>

It may not be as important as the subject of slavery, but the way Victoria 3 manages its geopolitical landmass is just as central to the DNA of the great strategy game. Thanks to this week’s Dev Diary, we now know more about ‘states’ and how they fit into the game, and – more importantly – how they affect flags.

The TL; DR is that Victoria 3 distinguishes between “states” and “state regions”, the former being a dynamic political entity and the latter being a fixed and predetermined region of the world. State regions are the main geopolitical unit, many other mechanisms such as resources, buildings, etc. being defined at this level. Victoria 3 Game Director Martin ‘Whizzington’ Anward has also confirmed that the number of stars on the American flag can change, depending on how many states it has. It is not known whether dynamic flags are general mechanics or only in the United States.

While the main economic and political mechanisms do not concern individual provinces, dynamic states derive their existence from these provinces. States never have only one owner, but their borders can change based on the number of provinces in a nation-controlled state region.

If a country owns an entire state region, the state region and the state itself are pretty much indistinguishable, although state regions do not have owners as such. As the Developers Diary illustrates, in 1836 the Rhineland state region consisted of two states – the Prussian Rhineland and the Bavarian Rhineland.

There are a bunch of different traits that can apply to a state: the level of incorporation, the conditions, even modifiers derived from the region of the state. What’s particularly interesting is that Victoria 3 is able to dynamically allocate things like resource allocation based on the proportion of a state region controlled by a nation, even taking into account specific characteristics such as the amount of coastline for fishing or “privileged land” for agriculture. Agriculture.

This means that it is not just the raw number of provinces held – you must have the law provinces, giving everything a much more strategic dimension.

Unfortunately, until the developers decide to explain diplomacy and the mechanics of war further, we won’t really know what that means until later. Claims can be applied to state regions, even by nations that currently have no territory in that state region.

As a general observation, while some specifics seem pretty cool and thematic for the era Victoria 3 chooses, the general mechanics around differentiating land owned from a predetermined area that a game thinks is called x , is a structure that most of Paradox’s great strategy games subscribe to too. They just do it in subtly different ways and with different levels of importance. Yet dynamic flags.

Related: The best strategy games on PC

Victoria 3 is coming to PC via Steam and Paradox Store, but currently has no release date.

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Blood Bowl 3 Early Access launch has been delayed https://vietcong-game.net/blood-bowl-3-early-access-launch-has-been-delayed/ https://vietcong-game.net/blood-bowl-3-early-access-launch-has-been-delayed/#respond Wed, 22 Sep 2021 23:11:13 +0000 https://vietcong-game.net/blood-bowl-3-early-access-launch-has-been-delayed/ While the full version of the mega-violence soccer strategy game Blood Bowl 3 was not due out until February 2022, an Early Access version was announced for this month. This has now been postponed. As Cyanide Studio’s Blood Bowl 3 team explained on Twitter, “The closed beta from last June and all of your feedback […]]]>

While the full version of the mega-violence soccer strategy game Blood Bowl 3 was not due out until February 2022, an Early Access version was announced for this month. This has now been postponed. As Cyanide Studio’s Blood Bowl 3 team explained on Twitter, “The closed beta from last June and all of your feedback was incredibly helpful in identifying and focusing on key improvements, and it looks like we were a little too optimistic when we announced early access on PC for September 2021. . “

Blood Bowl 3 was initially revealed with a 2020 release date, before it was pushed back to 2021, and has essentially been thrown into the field as often as any inflated pig bladder. “Our main concern is the quality of the gaming experience that we will provide when the game is released,” Cyanide continued, “and we want to take enough time to achieve these quality goals. That’s why we have to announce a delay in early access on PC.



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Lil Gator Game is a family adventure coming to PC and Nintendo Switch https://vietcong-game.net/lil-gator-game-is-a-family-adventure-coming-to-pc-and-nintendo-switch/ https://vietcong-game.net/lil-gator-game-is-a-family-adventure-coming-to-pc-and-nintendo-switch/#respond Wed, 22 Sep 2021 08:50:06 +0000 https://vietcong-game.net/lil-gator-game-is-a-family-adventure-coming-to-pc-and-nintendo-switch/ The publishing branch of the studio behind Yooka-Laylee announced a cute action adventure Lil Gator game for PC and Nintendo Switch. Developed by the independent team MegaWobble, the game sees you playing the role of a Link-like Lil Gator. He used to spend time playing fantasy with his big sister, until she got older and […]]]>

The publishing branch of the studio behind Yooka-Laylee announced a cute action adventure Lil Gator game for PC and Nintendo Switch.

Developed by the independent team MegaWobble, the game sees you playing the role of a Link-like Lil Gator. He used to spend time playing fantasy with his big sister, until she got older and seemingly on top of game time. It’s up to Lil Gator to venture out on an open world island and to remind its big sister of the joys of the imagination. According to the blurb, the game is “built around the idea of ​​uninterrupted exploration and childish fantasy.”

We are promised a “toolbox full” of toys and abilities for your adorable adventure. Lil Gator himself will have a lot of Breath of the wild style movements at his disposal. These include climbing, jumping, gliding, and the ability to throw themselves for great distances. You’ll face cardboard enemies and take on quests for friends across the island. You will also use arts and crafts to incorporate everyday things into your adventure and transform the playground into your own magical kingdom.

There will also be a free demo for the game as part of the Steam Game Fest. You can pick it up between October 1 and October 7 on the game’s Steam page. Lil Gator game will then be fully launched on Nintendo Switch and PC in 2022.



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How to fix Deathloop “stuttering” issues on PC https://vietcong-game.net/how-to-fix-deathloop-stuttering-issues-on-pc/ https://vietcong-game.net/how-to-fix-deathloop-stuttering-issues-on-pc/#respond Tue, 21 Sep 2021 22:35:29 +0000 https://vietcong-game.net/how-to-fix-deathloop-stuttering-issues-on-pc/ Death loop is the big triple-A game right now, and it’s an amazing experience – assuming you’re not fighting your gaming PC to make it run smoothly. Bethesda knows about it, and a patch appears to be on the way. But as Digital foundry‘s Alex Battaglia explains in this in-depth video, there may be a […]]]>

Death loop is the big triple-A game right now, and it’s an amazing experience – assuming you’re not fighting your gaming PC to make it run smoothly. Bethesda knows about it, and a patch appears to be on the way. But as Digital foundry‘s Alex Battaglia explains in this in-depth video, there may be a few things you can try right now to fix it, including a weird and counterintuitive trick that instantly made my seemingly stuttering performance smooth.

Additionally, there is a new patch starting September 21 that Bethesda believes could partially solving the problems.

Here is the TL; DR.

  • Obvious: Reduce your quality settings
  • Obviously also: Try the initial patch, now available in Steam
  • Counter intuitive : Lock your framerate to 60 or 120fps

Let’s start with the latter, because that’s what worked for me – and maybe it’s the only thing that works if you have a fancy G-Sync / FreeSync monitor with variable refresh rate. Just go to the game Video settings page, deactivate V-Sync entirely, and define your FPS limiter at 60 or, if your performance is high enough, at 120 fps.

Scroll through the video settings menu and you will find V-Sync and FPS Limiter. You will need to turn off V-Sync first.

You might be wondering, “Isn’t the point of V-Sync and my sophisticated VRR monitor in preventing this kind of stuttering from happening?” »Yes, but like Digital foundry explains, what you see has more to do with mouse movement than syncing your GPU frames with your monitor’s refresh rate. It’s not the tearing you see when frames hit in the middle of a refresh, or the micro-stutter you might have experienced when frames are delayed.

In fact, Battaglia shows that Death loop can deliver excellent frame times – there’s just a lag when you turn your digital character’s head at non-standard refresh rates, like those on your variable refresh monitor designed to supply. With an RTX 3080, my GPU could easily send 80 fps to my G-Sync monitor in many scenes at near 4K resolution, but locking it at 60 counterintuitively made everything much smoother.

Another thing you might want to do (although you also want to to cancel this after the next public patch: try the fix that Bethesda is currently asking users to help test.

From September 21, it can now be as easy as updating your game. Originally, you had to right click on Death loop in your Steam library, select Properties then Beta, type Juliannashotme in the access code field, press Check the code, then and Register now the public_beta branch that appears. Let us know if you see any difference between the beta and the new patch?

You will need to click on Verify Code and also Activate before the beta fix works.

Digital foundry reports that the fix appears to fix one of the mouse issues, although Battaglia still reports other issues in his full video, including an issue where you may have to exit a mission or start the next level before he does not resolve itself.

Finally, you might just choose unnecessarily high graphics settings for a fairly demanding game. Death loop looks great at high detail levels, often with little noticeable difference from Very High or Ultra, as you can see in the video at the top of this article. Don’t hit it before you’ve tried it?

Update September 21 at 6:35 p.m. ET: Added that a fix is ​​live and may no longer require beta.



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Kena Bridge of Spirits review: a game you’ve played before https://vietcong-game.net/kena-bridge-of-spirits-review-a-game-youve-played-before/ https://vietcong-game.net/kena-bridge-of-spirits-review-a-game-youve-played-before/#respond Tue, 21 Sep 2021 12:32:34 +0000 https://vietcong-game.net/kena-bridge-of-spirits-review-a-game-youve-played-before/ Kena: Bridge of Spirits – now available on PC, PS4, and PS5 – is the debut game from California studio Ember Lab, which previously specialized in making animated shorts and commercials. No wonder then that the most successful thing about Kena: Bridge of Spirits is its character designs and animations. The titular protagonist Kena (voiced […]]]>

Kena: Bridge of Spirits – now available on PC, PS4, and PS5 – is the debut game from California studio Ember Lab, which previously specialized in making animated shorts and commercials. No wonder then that the most successful thing about Kena: Bridge of Spirits is its character designs and animations. The titular protagonist Kena (voiced by Dewa Ayu Dewi Larassanti) feels like a Studio Ghibli heroine designed by Disney, Pixar and Laika. Kena is accompanied everywhere by tiny, cute little creatures that can best be described as furry black colored Minions (although they aren’t goofy fools). Some of the supporting characters are really adorable too. And all of them look their best in Kena: Bridge of Spirits Photo Mode, where they pose, say cheese, and come to life.

All in a universe inspired by Asian cultures, mainly Japanese and Balinese. Inari fox statues dot the landscape, torii gates are taken from Shinto, and the pretty score of the gamelan orchestra in the background of the game (especially when Kena is exploring) involves collaboration with the ensemble. Baliense Gamelan Çudamani. But Kena: Bridge of Spirits never really justifies its setting, explaining why its story has to borrow – a cynic might say “appropriate,” instead of borrowing – the cultures it does. After all, Ember Lab is happy to stick with Western English accents everywhere, which doesn’t mesh well with their love for everything visually oriental.

Speaking of the story, Kena: Bridge of Spirits never really appeals to you. A big part of that is because her characters aren’t fleshed out with Kena herself being fuzzy, so you’re not really motivated to do what the game wants. And while the game has strong thematic building blocks – it’s about mourning, healing, and moving forward – Ember Labs is unable to come up with any mechanics that could illustrate this through Kena’s gameplay: Bridge of Spirits. For the most part, it’s a standard action platformer drawing on the same tools that power Sony’s biggest franchises (from God of War to Horizon Zero Dawn) in line with its obvious inspirations from Zelda. All merged into one. The only good thing is that it’s not bloated, coming in at eight to nine.

From Kena: from Spirit Bridge to eFootball, games to play in September

Some types of enemies in Kena: Bridge of Spirits
Photo credit: Ember Labs

Kena: Bridge of Spirits opens with a text crawl, telling us that it takes place in a world where people build wooden masks to honor those who have died and help guide their spirits to the World to Come. But some spirits sometimes get stuck, manifesting in contortions resembling trees and corrupting the world. This is where Kena comes in. Like her father, Kena is a spiritual guide – she is blessed with a magic staff handed down by the family for generations. Kena heals lost souls (read: hit them repeatedly on the head) and removes corruption. She is a bridge for spirits, figuratively. But she doesn’t do the job alone.

The aforementioned furry black Minions, known as Rot, follow Kena and help her in a number of ways as well. Rot can unlock new areas – either by transporting items from one location to another which in turn solve environmental puzzles, or by transforming into a large sea lion-like creature for a limited time to take out the corruption. Rot can also aid you in the fight in Kena: Bridge of Spirits – crushing enemies or distracting them so you can lick a few hits. But Rot needs “courage” to emerge into combat, which Kena must build by attacking and picking up golden spheres that enemies drop. (The only problem with Rot is that they’re called Rot, which objectively is a terrible name. I guess Ember Labs wanted them to be a personification of rot, but “rot” is not. not a good word.)

“Courage” should be used judiciously in Kena: Bridge of Spirits, however, as it also has other attack and defense objectives in combat. You can use it to heal yourself using Rot-activated healing zones inside each battle arena. “Courage” can also be summoned to have Rot destroy enemy spawn points. And finally, it also fuels Kena’s overkill abilities – from a “rot infused arrow” that deals powerful damage, to a powered “rot hammer” that deals area damage to all enemies around. Staying alive in Kena: Bridge of Spirits is all about deciding how best to use the “courage” you have. All the more important since Kena cannot take much damage.

The special abilities – Rot Hammer, Rot Infused Arrow, Slow Motion Archery, Shield Boost, and Sprint Attacks – available in the skill tree all require this aforementioned ‘karma’ motto which is earned by fighting. enemies and restoring the corrupted environment around you.

Kena Spirit Bridge Rot Hammer Kena Spirit Bridge

Kena deploys the Rot Hammer in Kena: Bridge of Spirits
Photo credit: Ember Labs

All of this complements Kena’s primary combat skills which don’t need “karma” or “courage.” You have light attack, heavy attack, shield, dodge, block, parry, and bow and arrows. You’ll need to use a mix of these, in combination with all of the special skills, to defeat the enemies that Kena: Bridge of Spirits throws at you. As the difficulty increases with new types of enemies, Kena: Bridge of Spirits also pushes you to adapt. While I could get by with light attacks early on, against larger enemies, I found myself using dodge more often, sending Rot to tie them up, then firing powerful arrows from a distance. But since the arenas in Kena: Bridge of Spirits tend to be small, the combat ended up being a mash at times – which isn’t fun.

Other than that, the combat is interspersed with platforming pieces and crossing puzzles. This mainly involves looking for switches that Rot or your bow can touch, giant flowers that you can hang on to with your bow (like a grappling hook), or rocks and climbing ledges that are conveniently marked with white paint ( is it bird droppings?). If you get stuck, you can wear the aforementioned wooden masks to see the world from the perspective of other spirits – this highlights objects of interest. But the solutions to some puzzles in Kena: Bridge of Spirits can be obtuse. I once got stuck at a sublevel for half an hour, only to stumble upon a solution that still makes no sense to me.

While Kena: Bridge of Spirits encourages you to explore, it’s not an open world. Just like the old Zelda-type games from which it draws its inspiration, its world is divided into zones which are unlocked one after the other. Each zone has the same ultimate goal: to free a spirit. This usually involves the acquisition of a defined quantity of an item. Doing this in turn will require you to complete some subtasks. Everything is very simple. As you make your way through each area, you will come across infestations that block your way. You can eliminate those who use Rot after defeating the enemies that will inevitably appear. There will be mini bosses along the way and a major boss at the end. Game design 101 essentially.

You can also choose to sit anywhere and play with the Rot. Kena will even do it on her own if you let her do it for a while.

kena bridge of spirits rot beni saiya kena bridge of spirits

Look how adorable everyone is!
Photo credit: Ember Labs

That said, the world of Kena: Bridge of Spirits is truly beautiful and colorful – even though the game is filled with decay, blockage, and loneliness – from its dark lantern-lit caves to its open-air luminous forest. And that’s from my perspective on the base PlayStation 4, where smooth performance comes at the expense of graphical detail and visible alias (especially when Kena is running). It’s not as if the game is pushing for realism, with its cartoonish textures. And while I didn’t experience Kena: Bridge of Spirits in its prime, this is how most console gamers will invariably play it, given Sony’s struggles to make enough PlayStation 5 units for everyone. world. Not to mention the other supply issues in India. If you’re on PC, you get a much better deal thanks to Epic’s regional pricing efforts.

Ultimately, Kena: Bridge of Spirits is a 3D action-adventure game by numbers. It may look like a modern Zelda game but is not played as such. Much of it is just a series of arena-based combat routines, stitched together by long stretches of traversal, and well-crafted cutscenes that look like a forgotten Hollywood B-movie. Too often, Kena: Bridge of Spirits reminds you of the best games you’ve played and borrowed from – which isn’t a good sign. There is nothing wrong with learning from others, it is certainly well done, but it lacks originality. Kena: Bridge of Spirits has little personality, as it adopts the glow of others. For a first title, it’s definitely a good effort – but I’m afraid Ember Labs played it too cautiously.

Advantages:

  • Character design
  • Beautiful world
  • Short and sweet

The inconvenients:

  • Title in numbers
  • Cultural dissonance
  • Bland tale
  • Lack of originality
  • Dark puzzles

Note (out of 10): 6

Kena: Bridge of Spirits was released on September 21 for PC, PlayStation 4 and PlayStation 5. It costs Rs. 939 on Epic Games Store and Rs. 3,330 on PlayStation Store.


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Why a Halo 5 PC port may never happen https://vietcong-game.net/why-a-halo-5-pc-port-may-never-happen/ https://vietcong-game.net/why-a-halo-5-pc-port-may-never-happen/#respond Mon, 20 Sep 2021 22:12:00 +0000 https://vietcong-game.net/why-a-halo-5-pc-port-may-never-happen/ Many fans have asked for Halo 5 to come to PC, but recent comments from 343 Industries on the series may indicate that will never happen. With Infinite halo just around the corner, a recent leak suggested that a port of Halo 5 will also be released on PC in the near future. Currently, series […]]]>

Many fans have asked for Halo 5 to come to PC, but recent comments from 343 Industries on the series may indicate that will never happen.


halo-5-player-combats-the-didact

With Infinite halo just around the corner, a recent leak suggested that a port of Halo 5 will also be released on PC in the near future. Currently, series fans can already play on each other Halo title on PC thanks to the PC port of Halo: The Master Chief Collection available on Steam and via Xbox Game Pass for PC. This has left PC gamers hoping for a port of Halo 5 so that they can discover the whole series on the platform.

However, developer 343 Industries took the floor to clarify that a Halo 5 PC the port is not planned. While these plans may change in the future, it seems unlikely that the developers will. It’s unfortunate for PC gamers who want to experience Halo 5, but more recent announcements regarding how 343 Industries will run the franchise in the future don’t seem to leave the possibility open.

RELATED: Halo Fans Recreate Iconic Monty Python Scene With New Armor

The end of seasonal content for Halo: The Master Chief Collection

halo-master-chef-collection-spartans

The biggest announcement that casts doubt on a PC port of Halo 5 is this Halo: The Master Chief Collection will no longer receive updates with seasonal content. The recently announced Season 8 will be the last seasonal update that the Master Chief Collection will receive. Developer 343 Industries explained that this was done in order not to compete with the free online multiplayer portion of Infinite halo. The team also said it was a necessary move so that developers who were previously dedicated to updates can be released to work on other projects, like the seasonal updates planned for. Infinite halo.

The change to focus on Infinite halo makes sense, but it’s still disappointing for fans of The Master Chief collection as well as the players who hope to see Halo 5 on the platform as well. Portage Halo 5 to the PC would also create more competition for Infinite halo, and it seems unlikely that 343 Industries would be willing to devote the necessary resources to it if that would only harm their most recent version. The developers have however clarified that Halo: The Master Chief Collection will always receive updates from time to time to continue playing after Infinite halo released. These updates just won’t be as big or as frequent as fans have enjoyed in recent years.

How Halo 5 could still arrive on PC

halo-5-classic-playlist-soon

These periodic updates also offer the possibility of Halo 5 coming to PC in the future. Since adding the game to the PC itself would further divide the player base from Halo multiplayer, developers can choose to add it to The Master Chief collection instead of grouping together all the players who are not playing Infinite halo in one place. If the developers are really worried about dividing the player base, it could also be that Halo 5 is added to The Master Chief collection as a new campaign only with multiplayer stuck on Xbox One and Xbox Series X / S. This would allow PC gamers to experience all of the Halothe story of in a convenient package without further dividing those seeking a more modern multiplayer experience.

Halo 5 is currently available on Xbox One.

MORE: Valorant’s New Map Seemingly Borrows Some Design Cues From Halo


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As one of the most powerful weapons in AC Valhalla, players would be wise to learn how to get the Mournful Cry Hammer.

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ROCCAT Pro Line of PC Gaming Mice Support NVIDIA Reflex Latency Analyzer | Business https://vietcong-game.net/roccat-pro-line-of-pc-gaming-mice-support-nvidia-reflex-latency-analyzer-business/ https://vietcong-game.net/roccat-pro-line-of-pc-gaming-mice-support-nvidia-reflex-latency-analyzer-business/#respond Mon, 20 Sep 2021 12:32:12 +0000 https://vietcong-game.net/roccat-pro-line-of-pc-gaming-mice-support-nvidia-reflex-latency-analyzer-business/ WHITE PLAINS, NY – (BUSINESS WIRE) – Sep 20, 2021– ROCCAT, the PC gaming accessories brand of Turtle Beach (NASDAQ: HEAR) in Hamburg, Germany, today announced that the Koné Pro, Kone Pro Air, and Rafale Pro Professional-grade PC gaming mice are compatible with NVIDIA’s latency measurement system, Reflex. NVIDIA Reflex is a revolutionary suite of […]]]>

WHITE PLAINS, NY – (BUSINESS WIRE) – Sep 20, 2021–

ROCCAT, the PC gaming accessories brand of Turtle Beach (NASDAQ: HEAR) in Hamburg, Germany, today announced that the Koné Pro, Kone Pro Air, and Rafale Pro Professional-grade PC gaming mice are compatible with NVIDIA’s latency measurement system, Reflex. NVIDIA Reflex is a revolutionary suite of technologies that optimize and measure system latency to deliver the ultimate competitive advantage. NVIDIA G-SYNC with Reflex Displays feature the world’s first and only system latency analyzer that detects clicks from gaming mice with Reflex and measures the time it takes for the resulting pixels (gun muzzle flash) to change on the screen. PC gamers can start every match with confidence knowing their system is running with the lowest possible latency.

When using ROCCAT Koné Pro, Kone Pro Air, Where Rafale Pro mouse in conjunction with an NVIDIA G-SYNC display with Reflex, gamers can measure and improve full end-to-end device and system latency. There are only a limited number of PC gaming mice verified by NVIDIA to achieve this designation.

“Our goal is always that ROCCAT products give players a competitive advantage and combine the speed of Titan optical switches in our Pro mice with the ability to reduce system latency through NVIDIA’s Reflex technology certainly does, ”said René Korte, ROCCAT Founder and General Manager for PC Products at Turtle Beach. “NVIDIA seeks to improve the experience for all esports gamers, and our lightweight, ultra-fast Pro mice are designed to do just that as well. We’re excited to partner with NVIDIA to make every click count.

“NVIDIA Reflex gives competitive gamers an accurate measurement of system latency,” said Seth Schneider, Esports Product Manager, NVIDIA . “Using ROCCAT’s Pro mice with Reflex allows competitive players to fine-tune their settings and confidently launch into battle. “

For more information on NVIDIA Reflex Latency Analyzer, check out the NVIDIA Reflex Analyzer User Guide and be sure to follow @NVIDIAGEForce on social media for the latest updates from NVIDIA Reflex.

For more information on the latest ROCCAT PC gaming products and accessories, visit ROCCAT.com and be sure to follow ROCCAT on TikTok, Twitter, Instagram, Facebook and YouTube.

About Turtle Beach Corporation

Turtle Beach Corporation (www.turtlebeachcorp.com) is one of the world’s leading suppliers of gaming accessories. The Turtle Beach brand (www.turtlebeach.com) is known for its pioneering features in the market and patented innovations in high quality and comfortable helmets for all levels of players, making it a favorite brand of fans and the market leader. in console game audio over the past decade. Turtle Beach’s ROCCAT brand (www.roccat.com) combines detail-oriented German innovation with a genuine passion for designing the best PC gaming products. Under the ROCCAT brand, Turtle Beach creates award-winning keyboards, mice, headsets, mouse pads and other PC accessories. Turtle Beach’s Neat Microphones brand (www.neatmic.com) creates high-quality USB and analog microphones for gamers, streamers and professionals who embrace cutting-edge technology and design. Turtle Beach shares trade on the Nasdaq Exchange under the symbol: HEAR.

Caution regarding forward-looking statements

This press release contains forward-looking information and statements within the meaning of federal securities laws. Except for historical information contained in this press release, the statements contained in this press release may constitute forward-looking statements concerning assumptions, projections, expectations, objectives, intentions or beliefs regarding future events. Statements containing the words “may”, “could”, “should”, “should”, “believe”, “expect”, “anticipate”, “plan”, “estimate”, “target”, “objective” , “Plan”, “intend” and similar expressions, or their negative elements, constitute forward-looking statements. Forward-looking statements involve known and unknown risks and uncertainties, which could cause actual results to differ materially from those contained in any forward-looking statement. Forward-looking statements are based on management’s current beliefs and expectations, as well as on assumptions made by management and on information currently available to it.

Although the Company believes that its expectations are based on reasonable assumptions, there can be no assurance that its objectives and strategy will be achieved. Many factors, including risks and uncertainties, can affect actual results and may cause results to differ materially from those expressed in forward-looking statements made by or on behalf of the Company. Some of these factors include, but are not limited to, the risks associated with the substantial uncertainties inherent in the acceptance of existing and future products, the difficulty of commercializing and protecting new technologies, the impact of products and competitive prices, general and economic activities the conditions, risks associated with the expansion of our business, including the integration of all businesses we acquire and the integration of such businesses into our internal control over financial reporting and operations, our indebtedness, the liquidity of the Company and other factors discussed in our public documents, including the risk factors included in the most recent annual report of the Company on form 10-K, the quarterly report on form 10 -Q and the other periodic reports of the Company. Except as required by applicable law, including United States securities laws and the rules and regulations of the Securities and Exchange Commission, the Company is under no obligation to publicly update or revise any statement. forward-looking after the date of this press release, whether as a result of new information, future developments or otherwise.

All trademarks are the property of their respective owners.

See the source version on businesswire.com: https://www.businesswire.com/news/home/20210920005322/en/

CONTACT: North America

Eric Nielsen

Step 3 Public relations

202.276.5357

eric@step-3.com

MacLean Marshall

Senior Director, Public Relations and

Brand communication

Turtle Beach Society

858.914.5093

maclean.marshall@turtlebeach.com

Investor Information:

Cody Slach and Alex Thompson

Investor Relations Gateway

949.574.3860

hear@gatewayir.com

Europe

Jessica albaston

Senior Marketing Communications Manager

Turtle Beach Germany GMBH

jessica.albiston@turtlebeach.com

Keith hennessey

Senior Director, Communications and

Partnerships – International

Turtle Beach

+ 44 (0) 1256 678350

keith.hennessey@turtlebeach.com

KEYWORD: NEW YORK GERMANY EUROPE UNITED STATES NORTH AMERICA

INDUSTRY KEYWORD: CONSUMER ENTERTAINMENT ELECTRONIC TECHNOLOGY ONLINE AUDIO / VIDEO ELECTRONIC GAMES HARDWARE

SOURCE: Turtle Beach Corporation

Copyright Business Wire 2021.

PUB: 20/09/2021 8:30 a.m. / DISC: 20/09/2021 8:32 a.m.

http://www.businesswire.com/news/home/20210920005322/en



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Five New Steam Games You Probably Missed (September 20, 2021) https://vietcong-game.net/five-new-steam-games-you-probably-missed-september-20-2021/ https://vietcong-game.net/five-new-steam-games-you-probably-missed-september-20-2021/#respond Mon, 20 Sep 2021 00:40:22 +0000 https://vietcong-game.net/five-new-steam-games-you-probably-missed-september-20-2021/ Every day, around a dozen new games are released on Steam. And while we think it’s a good thing, it can be understandably difficult to keep up. Potentially exciting gems will certainly be lost in the deluge of new things to play, unless you sort through all the games released on Steam. So that’s exactly […]]]>

Every day, around a dozen new games are released on Steam. And while we think it’s a good thing, it can be understandably difficult to keep up. Potentially exciting gems will certainly be lost in the deluge of new things to play, unless you sort through all the games released on Steam. So that’s exactly what we did. If nothing appeals to you this week, we’ve rounded up the best PC games you can play right now and a list of the 2021 games that will launch this year.

The incredible American circus

Steam‌ ‌page‌ ‌
Release: ‌ September 16
Developer: ‌ Klabater
Introductory Price: ‌ $ 18 ‌ | ‌ ‌ £ 13.94 | ‌ ‌‌ AU $ 26.05


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