Broken Parts Review – Weathered

It’s hard to fault a game for trying its best to break out of the mold. Parts is a “horror” game that is largely inspired by old titles. Focusing on an interconnected French village and non-standard combat, the game swings towards fences in an effort to shake things up. Not everything works and some of them seem wrong. But it’s a creative game, with gorgeous visuals and compelling ideas that are worth playing as long as you’re not hoping for a particularly original story or impactful side content.

Parts puts you in the shoes of Elise, a woman who has moved to the French town of Saint-Exil with her boyfriend Pierre. But the mysterious activities of a cult alongside strange happenings with the town itself attract the army, who abduct the townspeople during a festival. You’ll find plenty of strips that fill out the plot, but you don’t meet any characters other than Elise, which makes the narrative much lonelier than it needs to be. There are a few interesting features here, mostly due to the glowing stone Elise has on her wrist that can summon a storm or change seasons, but even those seem somewhat random.

In the end, the story is extremely typed. It follows the same route we usually see when zombies, ghosts, or demons aren’t involved. I’m not going to spoil it or anything, but you’ve probably seen variations of this story time and time again. More importantly, though, the game isn’t remotely scary. The game is marketed as a psychological thriller, but that’s not accurate. There’s nothing psychological about it, and it’s obviously not a thriller. Still, the tapes you find are somewhat interesting. Details are revealed at a decent pace; Parts is certainly not boring.

Let’s go on an adventure

For all purposes, Parts is a 3D adventure game. Elise has full reign of the Void St. Exile and progress revolves around exploring the place. You’ll find items you need to open doors, solve puzzles to create new paths and gather information, and stock up on items to help Elise on her way. Whenever she’s outside, Elise can summon a storm that will knock down certain things. Later, the interaction with the fountains will change the season to winter, with snow, which lowers the water level and freezes the water.

The city itself is quite large and interconnected. It’s fun to learn the layout and open up new places to explore little by little. There are a few side quests that grant additional background info or weapon upgrades to anyone who cares enough to see them.

The combat is easily the worst thing in the game and feels nailed. Sometimes Elise is locked in an area by barriers and two or three ghost enemies start walking towards her. There’s only one type of enemy, and the combat to fight them is quite unlike any other system I’ve seen.

Aim down

But there’s a reason most games do things the standard way. Elise has an infinite bullet gun. You can find materials that are automatically converted into higher quality ammo if you put them in your item box. But the single enemy is so easy to dispatch and the healing is so widespread that you never have to worry about using that ammo.

When enemies approach Elise, you need to lock onto one and shoot them until they die. For some reason, Elise is the worst shot I’ve ever seen in a video game. She often misses targets right in front of her. The trick is to shoot them right before they attack or right after. You can dodge straight back or sideways (with Elise doing a weird whirlwind). When an enemy’s arm turns red, it means they will attack with a swing, which you avoid by dodging to the side. When it’s yellow, it throws a hook, which you dodge by stepping back. That’s literally all there is to combat.

Examination of broken parts 7

I do not know why Parts same fight, honestly. There are so few encounters that I can’t imagine I spent more than half an hour fighting my entire game. Granted, you could fight more if you really wanted to. The game has an in-game time system. Elise has a small crab-shaped clock that tells her what time it is, and the minutes continuously tick by as you play. When traveling to other regions, some time is consumed. The reason for this is that after 8 p.m., enemy encounters become much more frequent, so there’s an added element of managing your time. You are expected to return to Elise and sleep every night.

When Elise is injured, she can heal by sitting on a bench and resting. But it takes two whole hours, so you have to take that into account. Some goals can only be achieved by coming home at night, and sleep and progress tapes can often only be acquired by checking the tape player by Elise’s bed in the morning. I like this system and think it does a good job of making it look like you’re really doing a little day-to-day investigation. Side quests include getting a high score in an arcade game, finding orbs that teleport you to a strange dream world, and completing puzzles that reward you with coins that can be used in a museum.

However, I was never able to use any of these parts. Elise’s diary told me that I had done whatever it took to get the museum back on track. But it never turned on so I couldn’t do anything with the coins and I don’t know what the reward is for playing with them.

I have completed Parts in about seven hours and mostly had fun. The combat may be pointless, but the puzzles are mostly satisfying, the level design is memorable and provides a believable sense of place, and, again, the graphics are quite nice, especially considering the size. from the team that made the game. It won’t put anyone down, but the game offers a little French vacation that’s mostly worth seeking out.

Examination of broken parts 4

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