Big Rumble Boxing: Creed Champions Pulls Too Much Hits – Practical Impressions

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Boxing games are rare, so it’s a treat anytime we can play one on modern systems rather than going back to Fight Night and Ready 2 Rumble Boxing. The weird thing is that Big Rumble Boxing: Creed Champions tries to nestle between realism and cartoonish action, and I’d like him to choose one or the other. It has merits, but I would like developer Survios to have more of a Tiger’s Eye.

Let’s start with the combat system, because it is the most important part of a fighting game. The game is played like an arcade title with fast-paced action. You can block or counter incoming attacks, and you have two different types of strikes. The quick jab or the powerful punch leaves you wide open. The main strategy is to combine both the jab and the powerful punches to deal a lot of damage in a single sweep. As you play with your favorite character, you’ll discover their speed, range, and combo potential. There are also some simple combos you can do with your jabs, and the directional buttons correspond to different abilities. As you deal damage to your opponent, you will gain a super meter which, if it lands, can be a heavy blow to the HP bar.

Image via Survios

Boxing gameplay is fun and can lead to tense matches. The timing of the moves is critical to determining, and trying to predict the opponent’s next attack can be the difference between winning and losing – this game has that mechanic on point. There are three different types of boxers in Big Rumble Boxing: Creed Champions: the swarmer, the general and the slugger. You’ll see that many of the characters on the roster have similar abilities, and to be honest it’s a bummer, knowing the vast source of the Rocky and Creed movies that the developer has to watch. Regardless, the combat is excellent in most parts and the simplicity is part of the charm of the game.

The modes offered are quite sparse. There is no inline component, but the main meat and potatoes are arcade mode. Each character has a 40 minute to one hour story that gives the player a reason to fight each opponent. Some of the writing is pretty funny, but most of the time it reads like the rest of the Jalapeño in a never-eaten Papa John commission. It is not worth your time.

Image via Survios

Big Rumble Boxing: Creed Champions did a great job portraying both characters Rocky and Creed movies in this game. Fans will love playing dream matches between Adonis and Rocky in their prime, and there are some neat callbacks like Ricky Conlan and Danny Wheeler. The environments are colorful and full of personality with bright visuals. It also perfectly replicates the gyms, where Rocky and Adonis have trained in the past. The game even features a lot of the music from the movies here, so you can fight with “Eye of the Tiger” and “Gonna Fly Now” in the background. It also has some great in-game RnB and Hip Hop tracks.

The problem arises with some of the animations in the game. The super attacks, the most powerful moves in every boxer’s arsenal, are disappointing with one to three disappointing hits at the opponent. We have to oppose Rocky’s brutal one-two who places his rival on the ground face-first; it looks brutal. I wish the game was more lively and inventive with each of the character’s movements like Ready 2 Rumble did. He felt toned when he didn’t have to be. If the developers wanted to focus on realism, that didn’t equal either. Each of the boxers looks impeccable during the fight with no scrapes, cuts or blood on their faces. Developer Survios probably wanted to keep this game rated PG, but I would have liked to see the boxers worn out and show some sort of fatigue instead.

Big Rumble Boxing: Creed Champions offers a fun boxing experience for those who want something new in the genre. Survios fares well with the lack of online connection, and the game can sometimes feel cheap with boring arcade stories. But if you’re a fan of the franchise, you’ll love spending time with Rocky’s latest video game release.

Disclosure: This review was written using in-game code provided by the publisher.


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