Arcade Game Machines Market Size Expected To Reach $ 224 Million By 2025

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by administrator Product ID: 2608045

The report cites that the global arcade game machines market share reached a valuation of USD 285.9 million in 2019 and is expected to be valued at USD 224 million in 2025. The market will exhibit an annual growth rate of -5 , 9% over 2019-2025.

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The latest Arcade Game Machines market research report includes a detailed analysis of the factors that will drive and hinder the growth of the industry in the coming years. Moreover, the report lists the opportunities in the different geographies and also assesses the associated risks for better realization of the main revenue prospects during the forecast period.

Arcade Game Machines Market Report Coverage
Cover of the report Details
Year of reference : 2019
Market size in 2019: 285.9 million (USD)
Forecast year: 2025
Forecast value: 224 million (USD)
TCCA: -5.9%
By application: Game rooms, shopping places, game rooms are the most common application of arcade game machine, which occupies almost 60% of customers in 2018.
By product: Fighting game, speed game, puzzle game, other games, fighting game segment accounted for over 57% of arcade game machines in 2018.
By key players: HBANDAI NAMCO Holdings Inc., Raw Thrills, Inc., Taito Corporation (Square Enix Holdings Co., Ltd.), Dream Arcades, UNIS Technology Co. Ltd., Bespoke Arcades, Rec Room Masters LLC, …

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Summary:

The Arcade Game Machine Market research report provides a comprehensive examination of this industry with respect to the key factors driving the market growth, as well as those hindering it. Additionally, it identifies key opportunities and predicts the performance of the market over the period 2019-2025.

Expert analysts cite that the arcade game machines market is expected to grow at an annual rate of -5.9% during the forecast period.

The report also includes information on regional markets, competitive landscape, and factors affecting submarkets. In addition, it examines the effects of the pandemic on the valuation and growth of the market.

Market Snapshot:

Geographic analysis snapshot

  • The report provides information on the economic conditions of major countries and their impact on the overall growth of the market during the forecast period.
  • Regional market share and consumption growth rate are also included in the report.

Product Field Overview

  • The report separates the product line of arcade game machines industry into, fighting game, speed game, puzzle game, other games, fighting game segment accounted for more than 57% of game machines arcade in 2018.
  • The market share captured by each type of product is shown in the report.
  • The document also includes detailed price, market share and revenue data for each product category.

Overview of application scope

  • The application range of the arcade game machines market is classified in IIII.
  • The forecast for the consumption share and rating of each type of application during the forecast period are cited in the report.
  • The market share secured by each type of application is also documented.

Overview of the competitive landscape

  • The leading companies defining the competitive landscape of the arcade game machines market are HBANDAI NAMCO Holdings Inc., Raw Thrills, Inc., Taito Corporation (Square Enix Holdings Co., Ltd.), Dream Arcades, UNIS Technology Co. Ltd. ., Bespoke Arcades, Rec Room Masters LLC, ….
  • The report includes comprehensive information on the products offered by these companies, their pricing model, distribution methods and areas of activity.
  • Statistical data regarding the pricing model, revenue generated, sales and gross margins of major companies are housed in the study.
  • Details on mergers, acquisitions, collaborations, investments, partnerships and entry of new companies are also incorporated into the report.