15 SNES Games That Were Better On Sega Genesis

The SNES version of Taz Mania is an over-the-shoulder racing game that requires players to travel long stretches of road while eating birds. Its graphics are crisp and clean, and its sound effects sound like they were pulled from the show. However, these levels play the same no matter what you do. All you do is race to eat as many birds as you can. Also, Taz’s signature spinning move drains his health, which seems really counterintuitive.

Meanwhile, the Genesis version of Taz Mania is a much more traditional sidescroller. Players have yet to reach the finish line, but they can enjoy a wider variety of locations, and even some boss fights, along the way. Admittedly, the graphics and sounds of the Genesis version are a little worse, but they are still good. Also, a fun, albeit typical, platformer is always superior to a boring runner.

11. Thunder Force 3 (and most other Shmup games)

Shoot’em ups (or Shmups for short) were everywhere. They made great arcade fodder because they were challenging (and addicting) as hell. Bringing this genre to consoles was a given, but gamers soon realized that many consoles simply weren’t capable of recreating the best Shmup experiences. However, the Genesis almost always offered the superior versions of some of the best console shoot ’em ups of that era.

Visually, many Shmup titles shared across the two platforms were generally identical, but Genesis’ processor was better designed to handle these types of games. titles such as Gradient 3 and Super R-type were crippled on the SNES by horrible lag and slowdown that could strike without warning. SNES versions of games like thunder spirits got away with it a little easier as they suffered less from the slowdown, but a side-by-side comparison with the Genesis counterpart of this title (thunder force 3) reveals faster (and generally more enjoyable) gameplay.

NHL '94 Genesis

10. NHL ’94 (and pretty much every other EA sports game)

Electronic Arts doesn’t have the best relationship with Nintendo. Most of EA’s library isn’t available on Nintendo’s consoles, and EA’s complicated relationship with the Switch (and refusal to dedicate many games to it) is well documented. This isn’t new, as EA has favored Nintendo’s competitors since the SNES era.

Generally speaking, sports games on the Genesis looked better and performed better. This console’s CPU was better suited to rendering a larger number of sprites at once, which obviously turned out to be a huge advantage when it came to recreating most major sports digitally. While the argument between art style and graphical fidelity currently favors art style (at least in many circles), the Genesis and its EA sports titles have demonstrated that graphical fidelity has its place.

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